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The American Gamer: 2008 Survey Results
Dec 2008   Doc # 215810   Survey  

Printed Page Length: 38 pages
Number of Tables: 15
Number of Figures: 22

By: Billy Pidgeon, Caroline Dangson

Price $ 4,500.00

Abstract 

This IDC study of the adult American gamer is a result of primary research data collected from IDC's 2008 U.S. Gamer Survey.

"Our survey finds that the two out of three adult Americans who are gamers are social consumers looking for entertaining experiences to share with friends, family, and strangers across multiple platforms," says Billy Pidgeon, research manager of IDC's Consumer Markets: Gaming service. "The adult American gamer comprises a market that can no longer be segmented as hardcore and casual and is underserved in key sectors such as online PC and mobile phones."

IDC Opinion | In This Study | Situation Overview | Future Outlook | Essential Guidance | Learn More

Companies Covered:
Apple, Microsft, Nintendo, Sony
Regions Covered:
North America, United States
Subscriptions Covered:
Consumer Markets: Gaming
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