This IDC study primarily considers the prospects for the connected video game and entertainment console marketplace through 2017. It includes a breakout of North America from a combined the rest of the world (ROW) region and distinguishes connected console hardware, online gamers, and revenue along a number of dimensions. The outlook for gaming-capable smart TV, microconsole, and set-top box (STB) game revenue is also considered. The aim of the study is to show which TV-centric game platforms are best positioned for growth through 2017 and why this is the case.
"The number of Web-connected consoles should top 200 million worldwide by 2017, making these appliances a key on-ramp for not only big budget and indie games but a wide variety of multimedia and social applications and services," says Lewis Ward, IDC's research manager, Connected Consumer: Gaming. "There should be over 150 million online console gamers globally by 2017 as well, so the opportunity to sell these gaming enthusiasts digital assets through Wii U, Xbox One, and PlayStation 4 consoles will be substantially larger than it is today."