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Printed Page Length: 32 pages
By: Audrey Heng, Quyen Truong, Eunice Agustin (Contributing Analyst), Edward Lim (Contributing Analyst), Jarit Sidhu
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Price $ 3,000.00
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This IDC Insight provides regular industry updates around online gaming and social gaming space. This is the fifth of a series of six reports to be delivered once in every two months. It strives to provide updates and analyst insights on the latest happenings in the market. This includes the country overview, news updates, and changes in key players, as well as changes in trends, new games released, and events and promotions. It also provides recommendations for SPs and game developers. This study covers January to February updates for both online gaming and social gaming.
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Subscriptions Covered:
Asia/Pacific Connected and Social Gaming
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Asia/Pacific Emerging Technologies
Companies Covered:
TERACORD Indonesia,
LYTO.NET,
COMPGAMER.,
Asiasoft Corporation Public Company Limited,
PT.Winner Interactive.,
PT. MPGames,
Zynga, Inc.,
PT.Olleh4U,
QEON INTERACTIVE,
Prodigy Infinitech,
Shanda Games Limited
Regions Covered:
Asia Pacific,
China,
Hong Kong,
Indonesia,
Malaysia,
Philippines,
Singapore,
South Korea,
Thailand,
Vietnam
Topics Covered:
Applications,
BlackBerry,
Media tablets,
Mobility,
Online gaming,
Smartphone,
Social networking,
Software,
TV phone,
Touchscreen,
Video player,
WiFi, WAPI,
iPad
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