Document at a Glance
dotted lines
Asia/Pacific (Excluding Japan) Online Gaming 2011–2015 Forecast and Market Analysis
Apr 2012   Doc # AP6684201T   Market Analysis  

Printed Page Length: 106 pages
Number of Tables: 46
Number of Figures: 2

By: Audrey Heng, Hover Xiao, Kannagi Shekhar, Muhammad Ikhwan, Chin-Chin Wong, Elmer Magno, Jubert Daniel Alberto, Andy Ye, Emma Liu, Jarit Singh, Quyen Truong, Deddie Sionader, Insun Yoon

Price $ 5,000.00

Abstract 

This IDC study sizes the online gaming subscription market in Asia/Pacific (excluding Japan) or APEJ. It includes 2009 historical data and 2011–2015 forecasts by number of subscribers and subscription revenue. Historical and forecast revenue data is shown for the markets of India, Indonesia, Korea, Malaysia, the Philippines, China, Singapore, Taiwan, Thailand, and Vietnam.

"The APEJ online gaming market continues to grow in 2010, with an increase of 29% to US$7.21 billion in 2010. Higher Internet and broadband penetration rates, more free-to-play game offerings, and the popularity of social games continue to expand the pool of gamers in the region. When the economy started to pick up again in 2010, SPs in more matured and saturated markets like Korea, Taiwan, and China carried out their expansion plans into the overseas markets that they had delayed in 2009. The influx of global games and players entering local markets had increased market competition in the local markets. It is more crucial now for SPs to ensure that they differentiate themselves with value-added services (VASs) of excellent marketing and customer service," says Audrey Heng, market analyst, Emerging Technology Advisory Services, IDC/Asia/Pacific.

List of Attachments | IDC Opinion | In This Study | Situation Overview | Future Outlook | Essential Guidance | Learn More

Subscriptions Covered:

Asia/Pacific Connected and Social Gaming , Asia/Pacific Emerging Technologies

Companies Covered:

True Corporation Public Company Limited, LYTO.NET, GigaMedia Limited, YD Online Corp., Vinagames.com, Shanda Corporation., Gamania Digital Entertainment Co Ltd, The9 Limited, Infocomm Asia Holdings Pte Ltd, Level Up! Inc, VTC Game, Soft-World International Corp, KREON, NEXON KOREA CORPORATION , International Games System Co., Ltd., KT HITEL SOLUTION CO., LTD., M-etel Co.,Ltd, EAGLEGAME(M)SDN.BHD, Ini3 Digital Co., Ltd., Webzen Inc., Sing-Gium International Pte Ltd, FPT Online, CiB Net Station Sdn., Zapak Digital Entertainment Limited, Sendi Mutiara Multimedia Sdn Bhd, Blizzard Entertainment, Inc., Guangyu International Group, NEOWIZ Games Corp., iG-interactive., Giant Interactive Group Inc., Kreeda Games India Pvt Ltd., Games2win., NetDragon Websoft Incorporation, Advantage Ltd, NCsoft Corporation, Goldensoft 2006 (Thailand) Co., Ltd., Userjoy Technology Co., Ltd., Run Up Game Distribution & Development Sdn Bhd., NetEase Inc., Tencent., Kingsoft.com, Inc., Perfect World Entertainment, Inc., Wave Game., 9you.com, Cubinet Interactive (Thailand) Co.,Ltd, CJ E&M Corporation, NHN Corporation, Megaxus Infotech, Changyou.com Limited, Wayi International Digital Entertainment Co.Ltd., , Asiasoft Corporation Public Company Limited, MyCNX Holdings (M) Sdn. Bhd., MGAME CORP.

Regions Covered:

China, Indonesia, Malaysia, Philippines, Singapore, Taiwan, Thailand, Vietnam

Topics Covered:

Air interface, Applications, Broadband, Handheld gaming devices, Media tablets, Messaging security, Online gaming, Routers, Social networking, Software, TV phone, Tablet PC, Video player, VoIP, WiMAX


Related Links