The IDC study presents a profound analysis of China's gaming industry development in 2011. First, it elaborates on the development overview and structure of China's gaming industry in 2011. Secondly, it analyzes the background, development history, industry structure, sales revenues, market features, market drives, barriers, and market development of the industry in terms of online games. It also concentrates on the segment analysis of independently developed games, client-based games, and Web games. At the same time, this study shows the market shares of major operators in China's gaming industry. It also presents a detailed analysis of 16 major operators. In addition, this study analyzes the online game open platforms, the local PC game market, the mobile game market, and the Chinese gamers. Lastly, the study predicts the outlook for China's gaming industry in the next five years, and provides conclusions and suggestions.
"In 2011, the real sales revenue of China's gaming market amounted to RMB 44.61 billion, increasing 34% compared with the revenue in 2010. The real sales revenue of China's network gaming market in 2011 was RMB 42.85 billion, increasing 32.4% compared with the revenue in 2010. IDC holds that China's network gaming industry has found new growth engines, and openness and invention will continue to bring vitality to the industry. The network gaming industry will become a big market of RMB 100 billion in the next five years," says Kyle Zhou, senior analyst, Internet and New Media, IDC China.
Kingsoft Corporation Limited, NetEase Inc., Perfect World Entertainment, Inc., 9you.com, Tencent Holdings Limited, Kylin Network Information Science and Technology Co ., Ltd, Snail Games USA, Inc., NetDragon Websoft Incorporation, Giant Interactive Entertainment Ltd, Changyou.com (US) Inc., THE9 LIMITED, Shanghai Posts & Telecommunications Technology CO., LTD., LineKong Entertainment Technology Co., Ltd, Coslight Technology International Group Limited, Taomee Holdings Limited, Shanda Games Limited