IDC Predicts Worldwide Game Console Shipments Will Be Up In 2013 with PS4 Outselling Xbox One This Holiday Season and Connected/Online Console Gamers Topping 165 Million by 2017
02 Oct 2013
FRAMINGHAM, Mass., October 2, 2013 – A new connected game and entertainment console forecast from International Data Corporation (IDC) concludes that the number of game console bundles shipped worldwide in 2013 will be marginally higher than the 2012 total of approximately 33 million bundles, ending a four-year slide that began in 2009. The forecast also suggests that Sony PlayStation 4 (PS4) bundle sales will edge out Microsoft Xbox One sales this holiday season due to a variety of factors, most notably the PS4's lower price point.
IDC predicts that prepaid full-game, micro-game, and add-on download revenue derived through connected console channels (Xbox LIVE, PlayStation Store and eShop) will exceed that of worldwide PC-based prepaid full-game, micro-game, and add-on download revenue (i.e., digital PC games distributed through Steam, Origin, and Amazon.com) for the first time this year. Connected console subscription revenue (Xbox LIVE Gold and PlayStation Plus) is also rising in 2013 while subscription-based PC game revenue (i.e., World of Warcraft) is in decline.
"The number of online console gamers around the globe is on pace to exceed 165 million by 2017," said Lewis Ward, Research Manager, Gaming at IDC. "As a result, the opportunity to sell these gamers digital assets through Wii U, Xbox One, and PS4 online storefronts will grow substantially in the next several years." Ward adds that the Chinese government's recent decision to lift the ban on consoles should lead to millions of additional hardware bundle sales for the likes of Nintendo, Microsoft, and Sony within three years.
The forecast also considers the outlook for gaming-capable smart TV, microconsole, and set-top box (STB) gaming. IDC anticipates that video game software revenue generated on smart TV, microconsole, and gaming-capable set-top box (STB) platforms from cable/telecom companies – and including cloud-streaming options from some of these providers – is rising quickly but will still represent less than 10% of all TV-centric, digital game-related spending in 2017.
"The differences between traditional game consoles, PCs connected to HDTV's, and a variety of set-top-boxes and smart TVs that can play games will eventually be semantic," explained Ward. "And it appears unlikely that Nintendo, Microsoft, or Sony will be driven out of the living room from a gaming perspective by 2017 as result of non-console competition from the likes of Valve/Steam, OUYA, cable/telecom companies, or related hardware and Web service providers."
The IDC report, Worldwide Connected Game and Entertainment Console and Connected Smart TV, Microconsole, and Set-Top Box Gaming 2013–2017 Forecast (Doc #243033), breaks out North American totals from a combined rest of the world (ROW) region and distinguishes connected console hardware, online gamers, and revenue along a number of dimensions. The outlook for gaming-capable smart TV, microconsole, and set-top box (STB) game revenue is also considered in the 82-page report.
International Data Corporation (IDC) is the premier global provider of market intelligence, advisory services, and events for the information technology, telecommunications, and consumer technology markets. IDC helps IT professionals, business executives, and the investment community to make fact-based decisions on technology purchases and business strategy. More than 1,000 IDC analysts provide global, regional, and local expertise on technology and industry opportunities and trends in over 110 countries. For more than 49 years, IDC has provided strategic insights to help our clients achieve their key business objectives. IDC is a subsidiary of IDG, the world's leading technology media, research, and events company. You can learn more about IDC by visiting www.idc.com.
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