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Top 3 Assumptions for the Worldwide Video Game and Entertainment Console Hardware and Packaged Software Market, 2012–2016 |
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Key Forecast Assumptions for the Worldwide Video Game and Entertainment Console Hardware and Packaged Software Market, 2012–2016 |
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Worldwide Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2007–2016 (000) |
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Worldwide Active Console Gamers and Packaged Game Disc Purchases per Active Console and Gamer, 2007–2016 |
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Worldwide Video Game Console Hardware and Packaged Software Revenue, 2007–2016 ($M) |
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Worldwide Video Game Console Hardware and Combined Packaged Game Disc ASPs, 2007–2016 ($) |
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North America Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2007–2016 (000) |
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North America Video Game Hardware and Packaged Software Revenue, 2007–2016 ($M) |
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Western Europe Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2007–2016 (000) |
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Western Europe Video Game Hardware and Packaged Software Revenue, 2007–2016 ($M) |
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Japan Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2007–2016 (000) |
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Japan Video Game Hardware and Packaged Software Revenue, 2007–2016 ($M) |
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Rest of World Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2007–2016 (000) |
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Rest of World Video Game Hardware and Packaged Software Revenue, 2007–2016 ($M) |
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Worldwide Video Game and Entertainment Console Hardware and Packaged Software Revenue, 2007–2016: Comparison of July 2011 and December 2012 Forecasts ($M) |
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Exchange Rates, 2003–2011 (%) |
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