rssconsumer IDC RSS alerts China Business Internet of Things End-User Perception and Adoption Research <P>The IDC Survey analyzes global business user internet of things (IoT) deployment and application in 2016 in detail. First, it summarizes Chinese business users' recognition of IoT technology. Second, it provides research on Chinese companies' IoT applications and analyzes companies' IoT decisions and groups responsible for IoT decisions as well as the most important factors in deploying IoT. Next, it investigates the drivers and barriers of companies deploying IoT applications. Finally, this presentation comes up with conclusions and suggestions.</P><P>"Starting from the stages of fragmentation and contextualization and then to the stages of inter-scenarios and inter-industries, the IoT market is growing rapidly. Meanwhile, the central government has positioned the IoT industry as a national strategic new industry, influencing Chinese companies' recognition of IoT technology and applications and making them consider IoT from a strategic perspective so it can serve the companies' long-term development. Furthermore, Chinese companies also realize that instead of sticking to the internal market, they should grow in the national market as well. Therefore, to become more successful, when making IoT decisions, companies must consider both the internal and global markets," says Antonio Liu, senior market analyst of IoT research, IDC China.</P> IDC Survey Mon, 29 May 2017 04:00:00 GMT Antonio Liu IDC's Worldwide Semiannual Internet of Things Spending Guide Taxonomy, 2017 <P>This IDC study provides details of IDC's Worldwide Semiannual Internet of Things Spending Guide taxonomy. This document is to be used as a companion piece for IDC's Worldwide Semiannual Internet of Things Spending Guide. Technology suppliers may utilize this forecast structure to help them build an industry-focused outlook to pursue Internet of Things (IoT) market opportunities. The research methodology used to develop the Worldwide Semiannual Internet of Things Spending Guide is also referenced.</P><P>"IDC's Worldwide Semiannual Internet of Things Spending Guide provides a comprehensive spending forecast for a changing and dynamic marketplace that spans 20 industries, 50+ use cases, and 14 technologies in detail," said Marcus Torchia, research director, Customer Insights and Analysis group. "It is a foundational forecast resource of IoT use cases that details spending in 53 countries across 8 regions."</P> Taxonomy Mon, 29 May 2017 04:00:00 GMT Marcus Torchia, Monika Kumar, Carrie MacGillivray, Vernon Turner, Andrea Siviero, Nigel Wallis, Milan Kalal, Yuta Torisu, Roberto Membrila, Ashutosh Bisht Worldwide Internet of Things Security Products Forecast, 2017–2021: Emerging Security Segments <P>This IDC study presents a five-year forecast for the worldwide Internet of Things security products market.</P><P>"Enterprise IT security teams are addressing security and compliance to emerging IoT business projects by turning to their existing security architecture for visibility and security policy enforcement. But this study found some innovative security technologies merging to address new requirements prompted by unique IoT use cases. Therefore, IDC projects healthy, double-digit growth across all the IoT security product market segments through 2021," said Robert Westervelt, research manager, Security Products and IoT Security researcher. </P> Market Forecast Mon, 29 May 2017 04:00:00 GMT Robert Westervelt, Abhi Dugar, Sean Pike Worldwide Video Game Console Market Shares, 2016: The Microsoft-Sony Hardware War Takes a Toll <P>This IDC study examines and contrasts the performance of the leading home video game console hardware makers and related game software providers in 2016. The market share changes of the Wii U, Wii, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 are tracked since 2011 along several dimensions. North American dynamics are further broken out from those of Western Europe, Asia/Pacific (including Japan), and a combined rest of the world (ROW) region. The state of digital-only microconsoles is considered in less detail.</P><P>"Microsoft and Sony went after each other hammer and tongs from a suggested console hardware retail price perspective last year. The net result was a 6% drop in TV-based game-related spending worldwide in 2016, and more than a $75 hardware bundle price drop for both Xbox One and PS4 compared to 2015. Microsoft was the primary aggressor, and its strategy worked to an extent: Xbox One improved its competitive position relative to PS4 in 2016 compared with 2015 in some key areas, although PS4 certainly remained the top dog overall." — Lewis Ward, IDC's research director of Gaming and VR/AR</P> Market Share Fri, 26 May 2017 04:00:00 GMT Lewis Ward 国内第3のプラットフォーム市場 産業分野別 企業規模別予測、2017年~2021年 <P>本調査レポートは、国内産業分野を17種類の企業、および官公庁、自治体、教育、消費者の4種類の非企業の計21分野に分類し、それぞれの分野の第3のプラットフォーム支出額実績(2016年)と予測(2017年~2021年)を報告するものである。また、IT支出額はその内容をさらに5つの従業員規模に細分化し、産業分野別および従業員規模別の第3のプラットフォーム支出額予測データを掲載した上で、その背景を分析している。IDC Japan ITスペンディンググループのシニアマーケットアナリストである岩本 直子は「今後、実証実験後の実装フェーズをいかに推進していけるかが、国内の第3のプラットフォーム市場のさらなる拡大の鍵となる。ユーザー企業の複数の組織のほか、エンドユーザーやサプライヤーなどのステークホルダーを巻き込みプロジェクトを推進できるITサプライヤーが、本市場の競争優位を獲得する」と分析している。</P> Market Forecast Fri, 26 May 2017 04:00:00 GMT Naoko Iwamoto, Hitoshi Ichimura U.S. Mobile Game Mode Preference Shifts, 2Q13–3Q17 <P>This IDC Survey Spotlight examines medium-term trends in the United States as it relates to three fundamental modes of gameplay on iOS and Android mobile devices: single-player games, asynchronous or turn-based online multiplayer (OMP) games, and real-time or live OMP and player-versus-player (PVP) games. While it's not a perfect system, the most popular mobile titles in recent years can be placed into one of these modes, which fall along a spectrum of increasing social feature integration. More specifically, this survey pulls together the results of several recent annual U.S. gamer surveys (total mobile gamer n = 8,244) to assess the relative popularity of, and ARPU uplift/decrease associated with, these three modes of gameplay. It also offers an implied trend line for 3Q17, as well as some guidance.</P> IDC Survey Spotlight Thu, 25 May 2017 04:00:00 GMT Lewis Ward 2017年 国内モビリティ市場 ユーザー動向分析調査: DX実現に向けた企業の投資意欲 <P>本調査レポートはIDCが、国内の企業の経営層、IT責任者/担当および一般従業員に対し、モバイル端末(ノートPC/タブレット/スマートフォン)の業務やビジネスでの活用について、これらを利用したモバイル環境においてどのように効率的に業務を行っているか、またモバイルアプリケーションの今後の活用方法について、アンケート調査を実施し、その結果を集計、分析を行った。</P> IDC Survey Wed, 24 May 2017 04:00:00 GMT Hirotoshi Asano Facebook F8 2017: Previewing Digital's Sensory Future <P>This IDC Market Note analyzes F8's announcements and executives' messaging in context, with guidance for a broad range of market participants that will be influenced by Facebook's actions and motivations. Facebook is poised to drive the transformation of content and media, with profound implications for incumbents in those markets, as well as Facebook's own future well beyond social networking and messaging. Progressively more immersive visually led experiences, informed and enabled by VR, AR, advanced open source hardware (client and the datacenter), and of course, cognitive computing technologies marked the way forward for Facebook at its annual F8 developer conference in April 2017.</P> Market Note Wed, 24 May 2017 04:00:00 GMT John Jackson IDC's Worldwide Marketing and Intelligence Taxonomy, 2017 <P>This IDC study is a reference guide for budget management and cost control. It can serve as the foundation for sales, marketing, and finance executives to better demonstrate fiscal management capabilities to C-level executives and to improve decision-making processes based on standardized resource allocations.</P><P>"Using IDC's marketing taxonomy, coupled with benchmarking against IDC's industry-leading Technology Marketing Benchmarks database, will enable executives to advance their investment management capabilities," says Rich Vancil, group vice president of IDC's Executive Advisory Group. "Executives should use this taxonomy guide as a tool to optimize return on their activities and expenses across the marketing functions."</P> Taxonomy Wed, 24 May 2017 04:00:00 GMT Andrew LeClair, Gerry Murray, Kathleen Schaub, Richard Vancil IoT World: It's More About Business than Technology <P>Attended by more than 11,000 people from more than 4,500 companies, IoT World Conference & Expo showcased a variety of solutions for implementation of Internet of Things (IoT) projects. Conference keynotes and sessions covered a broad range of topics from business impact to technology innovations to social aspects of IoT penetration.</P> IDC Link Wed, 24 May 2017 04:00:00 GMT Natalya Yezhkova