Aug 2015 |
Doc #258410 |
This IDC study examines the results of two online surveys, fielded in 2Q14 in the United States and 1H15 internationally, that involved home console users and gamers. The data is mainly viewed from the perspective of the current and previous ...
Jun 2015 |
Doc #257141 |
This IDC Insight explores three noteworthy trends that surfaced at this year's E3: the unfocused state of virtual reality games as key platform providers prepare for commercial launches, the evolution of backward gameplay compatibility on ...
Three More 2015 Gaming Predictions: Nintendo-DeNA Deal Won’t Bear Immediate Fruit, Sony Sneaks Up on VR Leadership, and a Quasi-MOBA Breakthrough Franchise Hits Mobiles
Mar 2015 |
Doc #lcUS25502715 |
IDC and App Annie Report Finds Install Base for Mobile Games Reaches 1 Billion for the First Time in 2014
Feb 2015 |
Doc #prUS25451415 |
Research Press Release
Dec 2014 |
Doc #252943 |
This IDC study uses recent survey results from the United States to assess which types of console gaming peripherals are the most popular in 2014, how console gaming peripherals are used, and how often new aftermarket peripherals are purchased. ...
Sep 2014 |
Doc #251654 |
This IDC Flash assesses the likelihood that Super Smash Bros. for 3DS, which launched in Japan on September 13, 2014, and which goes on sale in North America and Western Europe on October 3, will be a smash hit for Nintendo and be ...
Jun 2014 |
Doc #249420 |
Industry Development and Models
This IDC study reviews the AAA console exclusives that are due out in late 2014 and describes how the definition of the "exclusive" experience has gotten fuzzier in recent years and why this fuzziness is likely to deepen in 2015 and beyond.