Yexi Liao
Microsoft's blockbuster acquisition announcement on January 18, 2022, makes clear that the company is serious about continuing to invest in its games business as a core competency. While Microsoft has a long history of competing in the home...
On September 1, 2021, the China government implemented a new regulation to further limit game time for the youth. On September 9, 2021, reports came out that regulators will start to slow down the approvals for new online games to help supp...
Announcements at COMPUTEX 2021 Virtual centered on large silicon vendors, such as Intel, AMD, NVIDIA, and Qualcomm, with each of them touting their latest advances to appeal to the PC-centric industry in Taiwan. All this translates into bet...
This IDC Market Perspective provides an analysis of the concept metaverse and examines the progression, opportunities, and risks in the development of the metaverse. The development of Metaverse 3.0 will heavily rely on four key technologie...
This IDC Market Perspective provides an update on the Asia/Pacific excluding Japan (APEJ) virtual reality gaming market for 2021. This study addresses the current trends of virtual reality (VR) gaming in APEJ and provides a projection on th...
This IDC Market Perspective assesses the potential of 8K gaming in the current Asia/Pacific (excluding Japan) (APEJ) PC gaming market. This research includes an analysis on the 2021 consumer survey, shipment volume of gaming PCs and gaming ...