Yexi Liao

Market Analyst, IDC Asia/Pacific




By:  Yexi Liao
This IDC Market Perspective provides an update on the China gaming industry in 1H21 with insights into various current trends in the market and its impact on the local market. The China gaming industry has started to normalize as consumers ...
By:  Yexi Liao
This IDC Market Perspective examines the concept of the metaverse under the influence of COVID-19, augmented/virtual reality (AR/VR), gaming, and other factors. The development of the metaverse will have an impact on six key areas of the ma...
By:  Yexi Liao
"The COVID-19 pandemic has had a major impact on the China gaming market in 2020, and it's likely to continue in 2021. While mobile and PC gaming will continue to dominate the China market, other gaming segments such as console, VR, and clo...
More results
    Asia Pacific (excluding Japan) Virtual Reality Gaming Market - 2021
    Topics:
    Consumer, Hardware, Personal computing devices, Mobile phone, Enterprise client device, Mobile consumer devices, Mobility, Augmented and virtual reality, Innovation accelerators

    Planned for CY2022 Q1 Market Perspective Tech Supplier

    Metaverse – progression, opportunities, and risks
    Topics:
    Consumer, Hardware, Personal computing devices, Mobile phone, Enterprise client device, Mobile consumer devices, Mobility, Augmented and virtual reality, Innovation accelerators

    Planned for CY2022 Q1 Market Perspective Tech Supplier

Analyst Location

Taiwan



Coverage

Augmented and virtual reality, Online gaming



Regions

Asia Pacific