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Samuel Reynolds

Market Analyst

Sam Reynolds is a Market Analyst for IDC Taipei and is responsible for covering the PC gaming industry as well as tracking wearable devices. His research includes market sizings and analysis of the PC gaming industry throughout Asia/Pacific, in addition to tracking and forecasting sales of wearables in the region. He also provides insights and advisory services to a variety of firms, including component vendors and software companies, on how to best navigate and succeed in dynamic and challenging markets. He frequently appears on the BBC and Bloomberg to comment on issues impacting the gaming industry, and has been quoted in many publications including Singapore’s Straits Times and Fortune magazine.

Mr. Reynolds has five years of experience in the information technology industry in a wide variety of roles throughout North America and Asia. Before joining IDC, Sam was a technology journalist and has written for a number of influential publications, including China Economic Review in Shanghai, VR-Zone in Taipei, and Geek.com. He has also worked as a motherboard technical marketing specialist for Gigabyte Technology. Outside of the IT industry, Sam has worked for the political consulting firm Stockwell Day Connex in Vancouver.

Razer IPO: Second Time a Charm?

Jul 2017 - IDC Link - Doc # lcAP42863917

by: Samuel ReynoldsBryan Ma

This Link analyzes Razer’s announcement that it has filed for an IPO on the Hong Kong Stock Exchange (HKSE). This marks the company’s second push for an IPO: In 2014 it was reported that it was weighing an IPO in the US, though ultimately d...
The Xbox One X, Microsoft's latest console, launched worldwide on November 7, 2017 with the Asia/Pacific being the first market to make it available due to time zones. "While the console market segment is growing, Asia/Pacific remains a mar...
Gaming Monitors in Asia/Pacific (Excluding Japan) Market Analysis and Sizing

Oct 2017 - Market Presentation - Doc # AP43170717

by: Samuel Reynolds,  Serine Hooi

This IDC Presentation provides a high-level, regional look at the gaming monitor industry within the Asia/Pacific (excluding Japan) region. In addition, this presentation also provides some analyses and recommendations on how a vendor shoul...
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