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Dec 2018 - Market Forecast - Doc # US43302718

Worldwide Home Video Game Console and Microconsole Forecast, 2018–2022

By: Lewis WardResearch Director, Gaming and VR/AR

Abstract

This IDC study forecasts home video game console hardware and software and related services through 2022. North America is broken out from Western Europe, Asia/Pacific, and a combined rest of world region. Seventh-, eighth-, and ninth-generation consoles are contrasted in aggregate, and packaged game discs are considered separately from digital game distribution mechanisms and storefronts. Digital-only microconsoles are considered in much less detail.

"At a global level, the eighth-generation leader remained Sony's PS4 by a wide margin in most key metrics, but Nintendo's Switch continued to advance in 2018, setting a high bar for the ninth-gen consoles that are on the way from Sony and Microsoft in the 2021 time frame. One of the clear growth stories over the next several years will be game subscription services, which emerged as an important digital revenue stream driver this year. We expect that, from 2017 to 2021, total TV-based game-related spending will rise about 1% to approximately $41.7 billion worldwide, although we expect a significant intervening revenue dip." — Lewis Ward, IDC's research director of Gaming and AR/VR


Coverage

Subscriptions Covered

Gaming


Regions Covered

Worldwide


Topics Covered

Broadband, Handheld gaming devices, Online gaming


Content


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