TECH SUPPLIER Mar 2020 - Taxonomy - Doc # US44735019
IDC's Worldwide Connected Consumer Spending Guide Taxonomy, 1H19
By: Stacey SoohooResearch Manager, Jessica GoepfertProgram Vice President, Customer Insights & Analysis, Ritika SrivastavaAssociate Market Analyst, Meng Cong, Gabriele RobertiResearch Manager, European Industry Solutions, Customer Insights & Analysis, Roberto MembrilaSenior Analyst, ROC, Latin America, Kazuko IchikawaGroup Manager, PC, Mobile & Client Solution, IDC Japan, Eman ElshewySenior Research Analyst, IDC Egypt, Giulia CarosellaEuropean Digital Transformation Practice Lead, IDC, Jonathan LeungSenior Market Analyst, Ramon T. LlamasResearch Director, Mobile Devices and AR/VR
This IDC study is designed as a companion piece for IDC's Worldwide Connected Consumer Spending Guide and provides a detailed description of the taxonomy, definitions, and methodology supporting IDC's Connected Consumer research globally. The approach and structure described provide a framework to better understand connected consumer trends and can help both technology suppliers and organizations in planning activities and strategy definition. IDC's Worldwide Connected Consumer Spending Guide taxonomy should be used by readers as a guide to understand the overall structure of the connected consumer market and how IDC organizes its market sizing efforts.
"There's an expectation among today's consumers for a seamless consumer experience. The connected consumer is no longer a passive one; the connected business buyer is in control, and it's essential for technology providers to understand this if they want to continue to grow and gain market share in this digital age. IDC's Worldwide Connected Consumer Spending Guide presents a comprehensive view of the consumer ecosystem and serves as a framework for how IDC organizes its consumer research and forecasts," said Stacey Soohoo, research manager, IDC's Customer Insights and Analysis group.
Executive Information , Worldwide Connected Consumer Spending Guide
Augmented and virtual reality, Detachable tablet, Drones, Home automation, Networking and connectivity devices, Online gaming, Robotics, Slate tablet, Smartphone, Traditional desktop, Traditional notebook, Video player, VoIP, Wearables
List of Tables
List of Figures
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