TECH SUPPLIER Aug 2020 - Market Note - Doc # US45803820

The E3 That Wasn't: The Gaming Industry's COVID-19 Adjustments Continue

By: Lewis WardResearch Director, Gaming and VR/AR

Abstract

This IDC Market Note contextualizes the cancellation of E3 2020 amid the COVID-19 pandemic; describes how the competitive dynamic in the game console marketplace in particular is likely to shake out in 4Q20 given salient news released from June 1 to August 15, 2020; and describes the revenue impact of the COVID-19 pandemic on the main console platform vendors in 2Q20.

"I expect that more than 8.4 million combined PlayStation 5 and Xbox Series X hardware bundles will ship for retail and etail sale worldwide in 4Q20, which would represent a marginal increase over their comparable previous generation shipment total in 4Q13. It's also clear that the COVID-19 pandemic drove a sharp increase in console gaming in 2Q20, which has translated into, in some cases, record-breaking revenue outcomes." — Lewis Ward, research director of Gaming and VR/AR


Coverage

Subscriptions Covered

Gaming and eSports


Companies Covered

Nintendo Co., Ltd., Microsoft Corporation, Sony Corporation


Regions Covered

United States


Topics Covered

COVID-19, Handheld gaming devices


Content


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