This study forecasts the digital PC gaming marketplace through 2025 in four geographic regions: North America, Western Europe, Asia/Pacific (including Japan), and a combined Rest of World region. The digital PC gaming market includes spending on games that run on Windows, macOS, Linux/GNU, and Chrome OS system and are accessed through online channels, and the associated gamers are aged 16+ and play at least monthly. Display advertising revenue (i.e., display or video ads shown in or around the game window) that goes to game developers/publishers is included in the web browser–based market segment as well. The four other market segments considered in the study are client-based subscription, client-based free to play, paid digital game and add-on/DLC, and cloud-streamed gaming.
"The PC gaming marketplace remains a diverse and vibrant ecosystem. From Chromebooks to systems that run AAA ray traced games at over 120 frames a second, there's no shortage of experiences out there for every type of gamer. We expect the number of gamers and associated spending to rise in the low- to mid-single digit range through 2025, and we anticipate that growth will be particularly robust in the local client subscription and cloud-streamed gaming service market segments." — Lewis Ward, research director, IDC's Gaming and VR/AR services
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