TECH SUPPLIER Sep 2021 - Market Analysis Perspective - Doc # US47267721

Market Analysis Perspective: Worldwide Gaming and eSports, 2021

By: Lewis WardResearch Director, Gaming and VR/AR

On-line Presentation

Abstract

This IDC Market Analysis Perspective provides a high-level view of the video game industry in 2021 and projects several key market segments through 2025. Total gamers, revenue/spending, and other metrics are broken down into three main branches — mobile, PCs, and home game consoles — and examined from different perspectives. Revenue forecasts in four geographic regions are included for each of the three technical branches of gaming.

The deck is a primer for topics examined in more depth in separate IDC studies that are identified in the slides. Key themes addressed include which market segments are growing faster than others and why this is the case, and where market vendors should invest and disinvest moving forward. This document primarily focuses on game software/subscription spending and gamer dynamics rather than offering a deep comparison of hardware used to play games.


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  • 26 slides


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