This IDC Market Analysis Perspective provides a high-level view of the video game industry in 2021 and projects several key market segments through 2025. Total gamers, revenue/spending, and other metrics are broken down into three main branches — mobile, PCs, and home game consoles — and examined from different perspectives. Revenue forecasts in four geographic regions are included for each of the three technical branches of gaming.
The deck is a primer for topics examined in more depth in separate IDC studies that are identified in the slides. Key themes addressed include which market segments are growing faster than others and why this is the case, and where market vendors should invest and disinvest moving forward. This document primarily focuses on game software/subscription spending and gamer dynamics rather than offering a deep comparison of hardware used to play games.
Rockstar Games, Moon Active Ltd., The Pokemon Company, Playrix Holding Ltd., Sony Corporation, CD Projekt S.A., Tencent Holdings Limited, Niantic Inc., Capcom Co. Ltd., MiHiYo Co. Ltd., Devolver Digital, Lilith Technology Hong Kong Ltd., Bungie LLC, Nintendo Co., Ltd., PUBG Corp., Valve Corp., Activision Blizzard, Inc., Bethesda Softworks LLC, Microsoft Corporation