TECH SUPPLIER May 2022 - IDC Survey - Doc # US47710322

Worldwide and U.S. PC and Console Accessory and Peripheral Sales Trends in Gaming Households, 3Q21 and 1Q22

By:

Lewis Ward
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Abstract

This IDC Survey primarily summarizes findings from IDC's 3Q21 survey of U.S. gamers as it relates to PC/Mac and home console gamer accessory and peripheral purchases. Demographics of PC and console accessory/peripheral buyers are also examined through 3Q21.

Buyer demand is assessed in seven input product categories among PC/Mac gamers: gaming mice, standard mice, gaming keyboards, standard keyboards, gamepad controllers, joysticks, and webcams. Demand is assessed in seven PC audio product categories as well: headphones, wired stereo/surround headsets, surround sound speakers, wireless stereo/surround headsets, mono chat communicator headsets, mono/stereo speakers, and standalone microphones. The document examines annualized monitor, GPU, CPU, and memory upgrades, as well as external/additional storage purchases by PC/Mac gamers.

From a home console vantage point, the six input categories assessed are console-branded gamepad controllers, third-party gamepad controllers, music game controllers, racing wheels, webcams, and PS VR headsets. On the audio side of the console market, the annual buying rates of eight product types are assessed: over ear headphones, wired mono headsets (chat communicators), third-party wired stereo/surround headsets, stereo/surround speakers, sound bars, and console-branded wired stereo/surround headsets, third-party wireless stereo/surround headsets, and console-branded wireless stereo/surround headsets. The document further compares the top-purchased accessories in the preceding year among Xbox Series X/S, PS5, Switch, Xbox One, and PS4 gamers.

In addition, this document sizes worldwide retail spending in six PC gaming- related accessory categories, including gaming monitors, and in two home console accessory product categories between 2019 and 2023.

"2021 saw far more mixed results after tremendous growth during 2020, which was mainly driven by the side effects of the COVID-19 pandemic. In the United States, generally speaking, 2021 saw relatively strong results in the wireless headset, gamepad controller, and standard mice and keyboard product categories, although we expect softer demand in 2022." — Lewis Ward, IDC's research director of Gaming and VR/AR


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