TECH SUPPLIER Oct 2021 - Market Perspective - Doc # US48306221

The Impact of Cloud-Streamed Gaming and Gameplay Viewing on the Consumer Global DataSphere

By: John RydningResearch Vice President, Global Datasphere, Lewis WardResearch Director, Gaming and VR/AR


This IDC Market Perspective assesses how much data is being generated from cloud-streamed gaming and gameplay viewing and its impact near term and long term on total gaming data generated and on the consumer Global DataSphere overall.

"The cloud-streamed gaming market is likely to experience several years of steady growth, and for a variety of reasons is expected to have a minimal impact on traditional gaming and traditional gaming data generated," according to Lewis Ward, research director, Gaming and AR/VR at IDC.

"Gameplay viewing already makes up a significant portion of gaming data generated each year," according to John Rydning, research vice president, IDC Global DataSphere. "Gaming data generated from cloud-streamed gaming and gameplay viewing combined is one of the fastest-growing data subsegments in the consumer Global DataSphere over the next several years."



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