TECH SUPPLIER Oct 2021 - Market Perspective - Doc # US48306221

The Impact of Cloud-Streamed Gaming and Gameplay Viewing on the Consumer Global DataSphere

By: John RydningResearch Vice President, Global Datasphere, Lewis WardResearch Director, Gaming and VR/AR

Abstract

This IDC Market Perspective assesses how much data is being generated from cloud-streamed gaming and gameplay viewing and its impact near term and long term on total gaming data generated and on the consumer Global DataSphere overall.

"The cloud-streamed gaming market is likely to experience several years of steady growth, and for a variety of reasons is expected to have a minimal impact on traditional gaming and traditional gaming data generated," according to Lewis Ward, research director, Gaming and AR/VR at IDC.

"Gameplay viewing already makes up a significant portion of gaming data generated each year," according to John Rydning, research vice president, IDC Global DataSphere. "Gaming data generated from cloud-streamed gaming and gameplay viewing combined is one of the fastest-growing data subsegments in the consumer Global DataSphere over the next several years."


Coverage

Content


Get More

When you purchase this document, the purchase price can be applied to the cost of an annual subscription, giving you access to more research for your investment.



Related Links

Do you have questions about this document
or available subscriptions?

Contact Us