TECH SUPPLIER Sep 2021 - Market Forecast - Doc # US47267621

Worldwide Digital PC and Mac Gaming Forecast, 2021-2025

By: Lewis WardResearch Director, Gaming and VR/AR

Table of Contents

IDC Market Forecast Figure

Figure: Worldwide Digital PC and Mac Gaming Spending Snapshot

Executive Summary

Advice for Technology Suppliers

Market Forecast

Worldwide

Table: Worldwide Digital PC Gamers and Revenue by Segment, 2016–2025

Figure: Worldwide PC Gamer Monthly ARPU or ARPPU by Business Model Segment and Aggregate ARPU, 2020-2025

Figure: Positioning Among the Top 12 PC Games as Measured by Worldwide MAU Base, June 2021

Client-Based Subscription Games

Paid Digital Games and Add-On/DLC

Figure: Worldwide Daily Concurrent and In-Game Steam Users, October 2019–August 2021

Client-Based Free-to-Play Games

Web Browser–Based Games

Figure: Worldwide Consumer PC Install Base Share by Segment, 2020 and 2021

Cloud-Streamed Games

Figure: Worldwide Local and Cloud-Streamed Gaming Hours of Use on PCs, 2020 and 2025

North America

Table: North America Digital PC Gamers and Revenue by Segment, 2016–2025

Western Europe

Table: Western Europe Digital PC Gamers and Revenue by Segment, 2016–2025

Asia/Pacific (Including Japan)

Table: Asia/Pacific (Including Japan) Digital PC Gamers and Revenue by Segment, 2016–2025

Rest of World

Table: Rest of World Digital PC Gamers and Revenue by Segment, 2016–2025

Market Context

Drivers and Inhibitors

Drivers

eSports

The COVID-19 Pandemic

Inhibitors

Mobile Gaming Cannibalization

China's Slower Game License Approval Process

Significant Market Developments

Changes from Prior Forecast

Figure: Worldwide Digital PC Gaming Revenue, 2016–2025: Comparison of October 2020 and September 2021 Forecasts

Market Definition

Methodology

Related Research

Content


Related Links