Markets and Trends September 25, 2026 8 min

Meta Connect 2026: More Glasses on More Faces

Market and Trends

For the past few years, Meta Connect has been at the center of ongoing debates: is the Metaverse dead? Are AI glasses the next big thing? Will Zuckerberg’s latest bet pay off? This year answered a bit of all three. But the biggest news wasn’t one flashy new product. It was how many products Meta is now selling, at how many prices, in how many countries.

The VR glasses gamble

The headline reveal was Meta VR Glasses, Meta’s first real pair of VR glasses instead of a bulky headset. They weigh about 100 grams, five times lighter than a Quest 3, because the compute is separated from the headset into a puck that’s carried in the pocket rather than sitting on your face. They have a 5K screen, full color see-through video, support for Dolby Vision and Atmos, and about three hours of battery life. They launch in spring 2027 and cost $1,299.

That price says it all. This thing is priced like a PC, and it’s really part PC, part game console, part movie theater, which is exactly how Meta is pitching it. But the real point isn’t the spec sheet. Its standalone nature and high-fidelity experience give Meta its own platform, one that doesn’t need Apple, Google, or Microsoft. This is a product for consumers who are already sold on the category or enterprises looking to pilot VR, not the mass market that Meta is chasing with everything else it announced this week.

The pricing move matters as much as the platform argument. Meta has spent three headset generations racing to the bottom on price, so a device costing roughly four times as much as a base Quest is a deliberate step up-market, not a discount play. The data shows why the timing works in Meta’s favor: shipments of this passthrough-VR category, the group Quest and Vision Pro both sit in, peaked in 2024, then fell 44% in 2025 and a further 27% this year.

That timing matters because Meta’s Quest-based headsets have taken the majority of this category’s unit sales every year since 2024, against under 7% for Apple’s visionOS, even though Apple’s average selling price runs above $3,000 against something that’s well below $1,000 for Android-based devices. Meta doesn’t need this device to win share it doesn’t have. It needs a flagship on shelves as the turn towards recovery arrives next year.

Filling out the price ladder

That mass-market push showed up everywhere else at the event as Meta launched multiple pairs of glasses and aims to have 100 designs available to consumers by the end of the year. First up is the Ray-Ban Meta Gen 3, starting at $449, with a 12MP camera, 3K video, nine hours of battery, and additional microphones compared to the previous gen that cut background noise by 90%. Below that is a new option: Ray-Ban Meta Audio, starting at $349. No camera, just an AI assistant, music, and calls, with 12 hours of battery. This is the pair of glasses that has a broader appeal due to its price point and sidesteps privacy concerns faced by Meta’s other glasses that are equipped with cameras. The reduction in price and the absence of the camera will likely help Meta find new users who are currently on the fence when it comes to buying smart glasses. However, the absence of the camera is also potentially cutting the product off at its knees, as many consumers buy smart glasses for the video/photo capabilities, and longer term, it also means missing out on multimodal AI capabilities that are enabled by an onboard camera.

These two products are sold in conjunction with Meta’s own glasses, no Ray-Ban name attached, which start at $249. Beyond these glasses, Meta also sells a special edition with Kylie Jenner and announced a new version with Blackpink’s Lisa. For the uncultured (like myself), these are big-name celebrity endorsements which help the glasses maker capture a fashion-forward and potentially younger audience. Meta now sells glasses from $249 all the way to $1,299. That’s a big change from having just one flagship product, unlike other brands. This puts Meta in a very strong position against the competition, letting it compare feature sets and prices across a wide audience.

Display glasses finally go global

The other big piece of news was regarding availability of the Ray-Ban Meta Display, the $799 pair with a built-in screen. These glasses are finally launching outside the US, in the UK, Canada, and parts of Europe this month. I posted about this on X when it broke: based on IDC’s findings, demand in the US has been so strong that Meta has struggled to keep enough in stock over the past year. Getting these to other countries matters for more than just people like me in Canada who want to try a pair. It shows Meta has finally fixed its supply chain enough to sell beyond its home market.

Muse expands its reach

Meta also gave more stage time to Muse, its AI assistant. Muse is getting a smarter model and new connections to other apps, and it’s moving onto the Ray-Ban Meta glasses themselves so it’s available all day, not just when you open an app. Meta also showed off Muse Charm, a small pendant gadget with a screen, speakers, mics, and a fingerprint sensor, meant to carry a “real-time voice and avatar” version of Muse with you. There’s not much detail yet, and more is coming later this year, but it’s clearly meant to tie the glasses lineup together with Meta’s bigger AI plans.

Putting Muse directly onto the glasses, rather than leaving it as something you open on a phone, is the more consequential move of the two AI announcements this week. A phone-based assistant only helps once you’ve stopped what you’re doing and pulled the phone out. An assistant built into glasses you’re already wearing can listen, watch, and help without any of that friction, translating a conversation or setting a reminder without a single tap. That shift, from an app you visit to an assistant that’s simply there, is what turns smart glasses from a nice camera into something people rely on daily, and gives them a reason to stay with one brand rather than treat glasses as a one-off gadget. Still, one of the challenges Muse faces is being confined to its glasses and keychain charm; Apple and Google have enabled their own AI assistants across multiple devices, including glasses, headsets, smartphones, PCs, and tablets. In those cases, Muse will likely be available as an application instead of part of the AI layer built into the operating system.

That’s the business worth watching: it’s an order of magnitude larger in near-term units than the VR headset category, and Muse is the feature meant to make people stay in it.

What the IDC data says

Meta owned 68.7% of the XR glasses/headset market in 2026Q2. Nobody else is close. The bigger story is in the mix underneath that number. Display glasses like the Ray-Ban Meta Display grew to 14.3% of shipments, up from 11%. Headsets captured 15.4% and thin/light glasses with (or without) cameras represented the largest share at 70.3%. The market is clearly moving toward light, cheap, everyday glasses, which is exactly what Meta spent this event building out. Pricier headsets such as Meta’s VR glasses represent a small but dedicated audience despite the technological marvel that they are.

The bottom line is that Meta’s dominant position and Zuckerberg’s willingness to continuously invest in this category is likely to keep them in the lead despite upcoming products from competitors. By filling out the price ladder, Meta is ensuring that consumers of all sorts, and more importantly developers, continue to create or port their best XR experiences on Meta’s devices. And Meta’s Muse AI is trying to do something similar by offering extremely low-cost (free to start) access to end users for a highly capable AI agent.

Call it a real opportunity, but a defensive one. Meta isn’t trying to take a headset market it doesn’t already have; it’s defending one it already dominates, before lighter AR glasses from Snap, Google, XREAL, and eventually Apple make the whole idea of a headset feel dated. The smart glasses side of the business, priced from $249 to $449 and growing on units far faster than on value, is where Meta is actually playing to win.

Jitesh Ubrani

Jitesh Ubrani - Director, Consumer Devices Research

Jitesh Ubrani is a Director at IDC leading a team of analysts within the Worldwide Consumer Device Trackers group, covering wearables, augmented reality (AR), virtual reality (VR), tablets, phones, PCs, gaming, and smart home devices, with a focus on market…

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