Analyst Location
United States
Coverage
Regions
Social Media
Lewis Ward
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Microsoft closed its $68.7 billion acquisition of Activision Blizzard on October 13. While the deal greatly strengthens Microsoft's competitive position across the console, PC, and mobile gaming landscape, we'll also likely see some layoffs...
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The Runtime Fee policy announced last Tuesday (September 12, 2023) by Unity Technologies, a leading game development software and services company based in San Francisco, drew the ire of prominent game studios. IDC does not believe the prop...
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This IDC Link discusses the launch of the Alliance for Open Universal Scene Description (OpenUSD), a nonprofit organization that seeks to standardize, develop, and propagate how high-quality digital 3D content may be authored across a range...
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U.S. PC Gamer Engagement, Satisfaction, and 4Q23 Hardware Buying Factors: Acer Predator Outperformed
This IDC Survey primarily summarizes the findings of IDC's 3Q23 U.S. Gamer Survey as it relates to engagement and satisfaction among Windows PC, Apple Mac, and Linux/GNU system gamers. The factors that influenced PC hardware buying decision... -
This IDC Market Perspective examines the key trends that will impact the augmented reality and virtual reality market in 2024. As vendors, enterprise users, and consumers head into 2024, the important lessons learned around use cases, gamin...
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This IDC study forecasts home video game console hardware, software, and service use and spending through 2027 in four regions: North America, Western Europe, Asia/Pacific, and a combined rest of the world (ROW) region. Eighth-, ninth-, and...
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IDC FutureScape: Worldwide Consumer DX and Home IoT 2022 Predictions
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Meta Quest 3's Market Reception: Not Selling as Well as Quest 2 but its VR Passthrough is Second Only to Apple Vision Pro
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Worldwide Mobile In-App and In-Game Advertising Forecast, 2024–2028: Video Ads Rolls On
More results for Planned Research