
target audience: TECH BUYER Publication date: Mar 2023 - Document type: IDC Perspective - Doc Document number: # US50464623
Inside the Video Game Industry's $193 Billion Consumer Experience Machine: A Primer on What Nongame Companies Can Learn
Table of Contents
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Executive Snapshot
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Figure: Executive Snapshot: The FoCX-Gaming Connection
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Situation Overview
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Gaming and eSports Industry Context
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How Games Differ from Nongame Apps and Services
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Video Games Are a Form of Digital Customer Experience
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The Future of Customer Experiences Writ Large
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Figure: FoCX Overview
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Navigating the Gaming-FoCX Intersection
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Advice for the Technology Buyer
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Learn More
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Related Research
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Synopsis
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