target audience: TECH BUYER  Publication date: Oct 2023 - Document type: IDC FutureScape - Doc  Document number: # US51290723

IDC FutureScape: Worldwide Future Consumer 2024 Predictions

By: 

  • Greg Ireland Loading
  • Kelly Brown Loading
  • Marlanna Bozicevich Loading

Content



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Table of Contents


  • IDC FutureScape Figure

    • Figure: IDC FutureScape: Worldwide Future Consumer 2024 Top 10 Predictions

  • Executive Summary

  • IDC FutureScape Predictions

    • Summary of External Drivers

    • Predictions: Impact on Technology Buyers

    • Prediction 1: In 2024, Content Creators Who Monetize Their Content Will Be Twice as Likely to Use GenAI for Content Creation Than Those Creators Who Do Not Monetize

    • Associated Drivers

    • IT Impact

    • Guidance

    • Prediction 2: In 2024, Consumers Earning Income from Participation in the Digital Economy Will Reach 1.2 Billion

    • Associated Drivers

    • IT Impact

    • Guidance

    • Prediction 3: In 2024, Nonbuyer Users Worldwide of Key Digital Content Services Will Reach 66% of All Users

    • Associated Drivers

    • IT Impact

    • Guidance

    • Prediction 4: In 2025, More than 50% of Video Content Viewed by Consumers Will Be via Social Media Apps (Inclusive of YouTube), with Streaming Services Trailing and Legacy Pay TV Fading

    • Associated Drivers

    • IT Impact

    • Guidance

    • Prediction 5: Despite a Long Tail of Social Media Sites, in 2025, 90% of Consumers Posting to Social Media Will Post to at Least 1 of the Top 4 Sites

    • Associated Drivers

    • IT Impact

    • Guidance

    • Prediction 6: In 2026, the Number of Content Creators Who Make Money from Content Will Top 800 Million, up from 500 Million in 2023

    • Associated Drivers

    • IT Impact

    • Guidance

    • Prediction 7: In 2026, Two-Thirds of Gen Z Consumers Will Use Social Media Influencer Opinion as a Key Driver of Product and Service Purchase Decision Making

    • Associated Drivers

    • IT Impact

    • Guidance

    • Prediction 8: By 2027, 20% of Consumers Will Subscribe to "Owning" at Least One Device as a Service

    • Associated Drivers

    • IT Impact

    • Guidance

    • Prediction 9: In 2027, Nearly 60% of Adult Consumers Worldwide Will Engage With at Least One Digital Wellness App or Service

    • Associated Drivers

    • IT Impact

    • Guidance

    • Prediction 10: In 2028, Global Consumer Spending on Digital Goods and Services Will Reach $1.1 Trillion, Double Spending in 2023

    • Associated Drivers

    • IT Impact

    • Guidance

  • Advice for Technology Buyers

  • External Drivers: Detail

    • AI Everywhere — Generative AI Takes the Spotlight

    • Economic Uncertainty — IT Malaise and Market Volatility

    • The Digital Business Imperative — Competitiveness and Outcomes

    • Everything as a Service Intensifies — Transforming Models to Drive Change

    • Dynamic Work and Skills Requirements — New Work Mode Era

  • Learn More

    • Related Research